A couple of months ago I went to a games festival up north where some pupils and I were fortunate enough to go to a Minecraft workshop where we experienced the Edu version. At the start of this term I therefore decided to buy 25 licences and get Minecraft going at school.
Before I start describing the issues we have been having I do want to clarify that I thoroughly enjoy Minecraft and I buy the concept of it as an enrichment and educational resource in school. As it is obviously still a game which is a work in progress and almost certainly not built for network environments in school you need to think very carefully about buying it. Having access to a supportive and skilled network manager, as I am fortunate enough to have, is also a very good idea.
Onto the actual buying and install process. After having to convince my bursar that paying through Paypal in dollars was ok I ordered minecraftedu and was sent the relevant details. The first issue which came up for me was redeeming the gift codes. Although I followed the suggested process of using email aliases to redeem the gift codes I am still not sure as to why I needed to do this. Surely the purchase agreement should just simply state “download Minecraft client once and put it on 25 machines?”. I lost concentration half way through the process and completely messed up my system of signing up with the 25 aliases. It just seems a time consuming and unnecessary task.
Installing it we also run into issues. Now these issues may arise out of two factors: firstly the game client isn't built for a networked environment like a school and secondly individual schools may have unique set-ups which conflict with how Minecraft wants to run. We use roaming profiles at school which help deliver a consistent desktop experience but also allow saving to network drives.
When Minecraft's client is run it checks to see whether you have the game files and pulls those down. I had to login to the browser version to force a download of the files. Those files are placed in the appdata folder which on our network is cleared when a user logs off. A solution I therefore found was copying .minecraft to the same folder as the client on a machines local drive and then using a .bat to tell the launcher to look in the same location for the files.
This now means we can use straightforward single player Minecraft in school. However a limitation is that we have is that because the launcher and .minecraft are on a machines local drive that means maps created and saved remain on that machine rather than networked. A temporary solution will be to ask pupils to keep a copy of their saves on their personal network drives and then copy that onto C: whenever they want to have a Minecraft session.
In order to fix that I am looking at whether I can use something called symbolic links to create a saves folder on C: which appears to the launcher as if it is a legitimate saves folder but it actually links to a saves folder on the pupils personal network drive.
Once that is working I will then need to solve why the minecraftedu launcher isn't working, set up a server and get machines to talk to each other for a LAN multiplayer session.
A lot to do …
Hi Brian, following you on twitter has not done your issues justice, thanks for summarising what have been your issues so far in this post.
Much of what you say is dead right, Minecraft, and hence MinecraftEdu are not designed for a school network, yet, it will get there.
As for the Minecraft redeeming, I would suggest that unless you are actually authenticating to Minecraft.net to play the game (which you only need to do to join Minecraft multiplayer servers and not at all for MinecraftEdu multiplayer servers) I would not worry about it. I know too little too late for you, but in case others are reading this.
Keep us updated on the symbolic link idea, would really like to know if that works as it could help out in my school too.
As far as the launcher goes, does it just not start, or do you get no buttons in the launcher to press, email me stephen@minecraftedu.com and I will help you as much as I can.
For the multiplayer session you should be right to go, as long as you run a MinecraftEdu server off a machine on your network.
Thanks for your persistence, we will get there, and you will be amazed at the outcomes you can get.
Elfie.
Hi Stephen,
Thanks for the response. I think the instructions which are sent out when MCedu is bought certainly need to be updated to reflect redeem / not redeem decisions.
The MCedu launcher doesn’t give any buttons when I open it – just one at the bottom saying check for updates.
I have also emailed techsupport (an address Santeri gave me) with a list of issues.
thanks
brian